![]() ![]() These fuzzy labels are typically legible and scannable, but for some businesses, it lacks professionalism. That’s why Apple has Zebra printer drivers preinstalled on macOS.īut note that there is a wide-known issue for many Zebra printers that print fuzzy labels from a Mac. Processor: Intel Core i7-4790K CPU 4.00GHzĭisplays: iMac (217dpi 2x), Cinema HD Display (99dpi 1x)Īpple Inc.There are an array of old and new Zebra printers on the market. It would be interesting to see what graphic cards people are running that are experiencing different results with the Zebra command. I see that has NVIDIA and I am on ATI, which may be the difference. Again this happens only in Rendered and Shaded views. Once I loose the stripes from a particular strip size selection, I can not go back and reselect it to get it back. Switching back to the prior stripe size only gives me my white primitive. I can get the stripes back by changing the stripe size, but they are gone again once I rotate. I can’t find a 100% reproducible way of making it happen every time, but I can make it happen every time with some jiggering between the 2 views and rotating the viewport. Once I lose the zebra stripes in the Shaded and Rendered view I have to close the document and reopen it to get them back. It may work for a bit, but switching back and forth rotating the view will eventually cause me to loose my stripes. Losing the Zebra pattern in Shaded and Rendered are hit and miss. Zebra works for me in Wireframe mode and Ghosted mode, but goes white in shaded and rendered. Inateck USB to SATA3 Bridge: Inateck Generic USB Device Graphics: NVIDIA GeForce GTX 680MX 2048 MBĪpple Inc.: FaceTime HD Camera (Built-in)Īpple Inc.: Bluetooth USB Host Controller Processor: Intel Core i5-3470 CPU 3.20GHz System/Library/Frameworks/amework/Versions/A/Libraries/ImageFormats/unorm8_rgba.dylibĬom.3dconnexion.driver (10.4.1) AA3A6BE0-38EA-3E6F-BA28-8A0227EC9466 System/Library/Frameworks/amework/Versions/A/Libraries/ImageFormats/unorm8_bgra.dylib Library/Frameworks/amework/Versions/A/3DconnexionClient Requires latest version of OS X Mountain Lion (10.8.5), OS X Mavericks (10.9), or OS X Yosemite (10.10). ![]() Rhino for Mac now requires a license key and license validation. Please report any problems you find in the Rhino for Mac support forum. There is a bug in the initial distribution of OS X Yosemite that causes this crash. If Rhino is crashing when opening or saving models and you have DropBox installed, please upgrade OS X Yosemite to the latest version. If you experience problems with license validation, please post them at. Rhino will automatically prompt you to validate your license when it starts. License validation verifies that the license you are running was issued by McNeel, and that it has not been stolen. ![]() This Mac WIP release requires license validation. We typically release a new Work In Progress version every Tuesday. Lots and lots of language localization work.Rhino will also attempt to preserve font compatibility with Windows Rhino as well as possible. You can now select and use any font available on your Mac. Object Properties now uses a stack of panels rather than tabbed panels. The Object properties panel has been updated.Toucan dialogs are now tagged as Obsolete as a reminder.Use the new version of Rhino Render for compatibility with present and future versions of Rhino. Toucan is not compatible with current renderers on Windows Rhino and is not compatible with future McNeel plans for renderers in Rhino. It will not be available in the commercial release of Mac Rhino and will be eventually removed from the WIP versions of Mac Rhino. This render engine is compatible with (but not identical to) the Windows V5 Rhino Render engine.Use drag and drop for applying materials, and check the context menu of a material to see what is possible. Select Render > Materials in the application menu to apply and edit materials in your model. Rhino Render has a material editor and browser.There are more options in File > Settings > Rhino Render including using HDR images for backgrounds.This replacement is based on the Windows V5 version and has a number of improvements. The previous version was based on the Windows V4 Rhino Render engine. This Mac WIP release also includes these Mac-specific changes: This Mac release includes all applicable updates and fixes from Rhino for Windows V5 SR10. ![]() There is a new Mac Work In Progress (WIP) build available. ![]()
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